
burst - one click = weapon fires multiple times then stops.single shot - one click = weapon fires once.Melee Energy Weapons affected by the Laser Brain mutation can hit the target twice with one swing. Melee swing projectiles can't damage enemies that are in their hit animations, meaning they can hit the target only once.

For example a Big Explosion can deal 5 damage per hit and can cause the target to have two hit animations, which means it can do a max of 10 damage and that's listed as 5-10.īig and small explosions, blood explosions, fire, discs, lasers, lightning, plasma projectiles and plasma explosions deal damage over time but the mechanic for each is different and is explained below. In most cases the target can take the minimum value of damage multiple times per its hit animation. If the damage value has a colored minimum-maximum value it can do damage over time.

Automatic weapons are also judged by this, meaning their damage value is just for a single shot, not sustained fire. The tables below feature regular Weapon Chest and Large Weapon Chest drops only (the middle number) without entering Crown Vaults and the Sewers Secret Area, no enemy drops, no Cursed Chest drops, and without using Robot's passive.Īlso check the Weapon Chest drops table at the bottom of this page.ĭamage per shot/swing - This is calculated under the assumption that you are clicking once. Robot's passive reduces the number by one (5-2, 5-1 and 3-3). If a weapon is meant to drop on difficulty 11 that would mean the weapon drops in area 5-3 from enemies, 5-2 from Weapon Chests, and 4-1 from Cursed Chests. Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies. Difficulty is the number of portals you entered it determines the amount of enemies spawning in the area. Weapon drops are calculated by the difficulty number. Weapon Chest drop - Weapons are obtainable from Weapon Chests in the area listed and all areas after. It is great to see people enjoy it and use the gameplay to improve it. There is a ton of let’s plays on the mod. Another character can trade health to duplicate itself for more firepower. One character could use the experience you gain in the game as money to buy new weapons or upgrades. Many characters make interesting use of the recourse systems in place. Another one has a huge benefit for throwing weapons away instead of using them. One of the characters I added can slowly fill the level with its own cover. However I wanted to explore what a more tactical/slower or economy based play styled would look like. No cool-downs and everything is fast pasted action. I knew the design philosophy of Nuclear Throne. I added a lot of new characters that would vastly alter Nuclear Throne’s play-style. In the end the levels feel different and fairer because of these changes. These levels require the player to pay more attention to their positioning. I tweaked all of these things and added new levels with interesting elements such as ground that can burn or freeze the player. Enemies would often spawn too close to players there was little cover and the variety in level generation was also little. The version that I modded had a ton of issues in this system. Nuclear Throne uses a level generation system. The names were so recognizable and similar that people would often just not pick them up when they were underpowered at some point in development. Some of the added weapons were part of an already existing weapon family.

For example a gun that fired a missile which the player could then control using different buttons on the keyboard.Ī lot of weapon families were added all of them with a distinct name and art style. However very often the community suggested ridiculously complex ideas that didn’t add enough depth. This allowed me to add more complexity to Nuclear Throne.

#NUCLEAR THRONE TOGETHER CWEP MOD#
Most people who played this mod had a fair bit of playtime and knowledge of the original game. I had to work around and be creative in terms of scripting. I added a ton of things including weapon modifications which was quite a task since the game was not designed and developed with this idea in mind. It was important that I filtered the bad and good ideas and turned these into weapons that would be fun to use and balanced. A lot of the community suggested weapons to me. I wanted this mod to be somewhat balanced and not over the top, Nuclear Throne is already pretty over the top in terms of its weapons. Very often this would also include overpowered weapons and ridiculous things.
#NUCLEAR THRONE TOGETHER CWEP MODS#
An appeal of mods in games is that it can step outside of the original game’s theme.
